Appreciate the critique and kind words, I definitely need to tidy up some of the art for readabilities sake, thanks!
Noble Gnoll
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I believe one unique monster is in reference to that being a monster which only appears once in your adventure/ hex. As an example you could have four monsters: Bats, Hellhound, Skeleton Knight and Grave-Dragon. There is only one Grave-Dragon but there are multiple hellhounds, bats and skeleton knights roaming your hexes. That is how I interpreted this requirement.
thanks! The Hydra is a detachment, which is multiple monsters in one. Once you critically injure it, it is weakened losing a head. It gets a single attack but because it is a 'blast' the attack affects a larger area hitting more characters. Here is some info from the SRD if you are interested: https://cairnrpg.com/second-edition/wardens-guide/detachments/
I'll admit with the limited space I left things pretty sparse, as I'm finding from some of the comments majority of people would prefer more direction, so I'll definitely consider that next time
thanks for the feedback, I might have made things a little too loosey-goosey in regards to finding the sword. I liked the idea of exploring the dungeon more than once and having the players know they are in a race against time. I was hoping they would use the knowledge from the first delve to feel empowered in breezing through the dungeon a second time, knowing what's coming and preparing ahead in some instances.
Thanks for the feedback! Originally I wanted to leave it up to the person running the game to come up with who had the blade, and bring them up when the story called for it. In hindsight I see how it would have been better to more deliberate and include Calebos in the temple, maybe blocking the return of the blade.







