Hilted. Side project looking for collaborators. A 2D pixel-art steampunk platformer built in Godot. A lot of mechanics are in, and I’m building the first level. Hilted is about staying human in a world obsessed with transcending humanity, where machinery and ambition push people past their limits. I’m looking fora pixel artist, animator, or a sound designer composer who’s excited by the idea and interested in shaping it. The gameplay premise is that you unlock new swords with different abilities that unlock new movement mechanics as well( dash, grapple hook, double jump etc). It’s currently unpaid, with a long-term plan for commercial release and revenue sharing for core collaborators. If it resonates, and you’d genuinely be excited to help shape it, I’d love to show you what I have so far.