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Thanks for taking the time to play and write this up — controls feedback is exactly what I need at this stage. I dug into it: the movement is a virtual joystick — wherever you first press becomes the center, and dragging away from that point sets your direction (not "tap where you want to go"). I ran real touch-event tests in all four directions plus the edge case where the joystick's anchor re-centers after a long drag, and the direction mapping checks out correctly in every case, so there's no inversion bug on my end.

My best guess is the control model itself might not have been what you expected on first contact — if you were expecting point-and-move rather than press-and-drag-a-direction, that mismatch alone would feel exactly like "steering against" it, even though nothing is actually reversed. The onboarding text already tries to call this out ("Hold anywhere on the screen, then drag your finger to move"), but I'll keep an eye out for more reports like this — if a pattern shows up across more players I'll take a harder look at making the control model itself more forgiving, not just better explained.

Appreciate the offer to trade feedback — will take a look at Blade Baes Brawl.

Glad I could help at least point you in the right direction!

I appreciate you checking out my game too, please definitely submit feedback on the form I am looking forward to your input as well!