Day 2 yapping time! While it isn't the longest update, the new Bytrix interactions that help me understand his character make this amazing!!!!!1!!11 (I also had a bit of help understanding them through some of the things in the code too...) BUT NOW I HAVE ENOUGH INFO TO ACTUALLY GIVE MY INTERPRETATION OF HIM!!!
First and foremost i think i might have misinterpreted his dislike of a 'goody two shoes' as them disliking anyone who tries do good as a whole (i was about to go on a tangent here so ill put it in replies) but after seeing that his affection counter goes up when choosing the 'i like flowers' and 'gift for nephew' options AND that no affection is lost when when selecting the 'isn't that a bit mean' option. so INSTEAD i think they hate people who are complacent to or enforce established societal rules (laws, societal expectations, etc.) and frame it as a moral act(which made headcanon that he'd hate the people on twitter that look for or manufacture an excuse to hate someone). granted my interpretation may just me trying to see the best in him despite their personality listing that they are an insane, cannibalistic, and manipulative murder hobo. Either way that dislike established for me that he likes people who are rebellious, flawed, nonconforming, and/or mischievous! especially when said people are not ashamed about it.
I also want to get into why he ended up being into our character. one of the bytrix writings stated that "On the very small chance they win the game, they survive, and nothing happens." this means that winning their game is rare. Combine the unusual event of the mc winning with bytrix's trait stating that they are quick to fall in love, I've come to the conclusion that bytrix fell in love with our protagonist and gave them the ticket to meet him.
Now that I'm done with all of my bytrix yapping, i do have a few bits of constructive criticism, suggestions, and minor spelling mistakes to bring up. The instant transition between days is kind of jarring and messes up the pacing a little bit, so just an image saying day 2 with a pause or wait command in the code would help out a ton (the same command would also be helpful for the window stalking scenes) those are really my only two criticisms. I do hope that you'll eventually add an extra page in the menu to show Bytrix's lore and character info so that way some of the lazier people wont have to the extra work of looking. Also i do have some tips for optimization and a way for you to name and make a lot less files. (at the cost of needing to write the show and hide commands a bit more often) if you remove the face on the sprite you would only need the body as a base since the head position stays the same, then you would only need to make the separate faces have the same location and dimensions as the body base. this would cut it down to 14-ish bases and no more than 50 faces. (probably much less if you divide it up by eyes, brows, and mouth.) You could also abbreviate the sprite names a bit more so its less typing.( shaving off a few letters makes a huge difference long term!) finally the only spelling mistakes that i noticed were at the start ("If was incredibly difficult, but I somehow won!") the 'not really' choice in both flower shop variants ("You seem to know some though, could you help me find tje daisies?") and the option choice "Isn't that rude to do om his birthday?" in both craft store variants.
Thank you dev for this update! It's a really good first game with a very good premise! i genuinely congratulate you for getting my lurker ass so invested in game that I actually commented twice! Remember to take breaks, drink water, and take care of yourself! ALSO remember that at the end of the day that this is YOUR project! you get the final say on what happens in it and with it. You are the priority over the project, so only continue if you want to! HAVE A GREAT DAY/EVENING/AFTERNOON/NIGHT and stay gay!!!!
also if you want me to get rid of the section with the criticism then i will. sorry if it bothered you