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Heyo!

First things first: I'm gonna hit you with a ton of yap so stay strapped. And secondly, all this nonsense in about the demo/free version.

There's always that one idiot and it appears I shall play that foolish role today. I somehow KEKKED (locked) myself out of playing the game, practically.  And the dumbest/funniest part is I don't exactly know what I did.

What I do remember (I hope) is that I already clicked on the 'fullscreen' button in Options and so, you know, fullscreen. I later pressed on 'High Resolution float stretch' so the game takes full use of the screen. (I don't think this option plays a big role in this dumb situation I've brought myself in.)

After getting into some challenge or gauntlet I saw another 'fullscreen' button and monkey brain goes click! Now I can't even really do anything. Okay that's exaggerated, but basically now, if I go to Options from the main menu, I cannot fully see the screen options, including the 'fullscreen' option. I also can't fully see the section about effects such as sweat and dirt, nor can I fully see the slide which includes something about character taunts. Switching from 'float stretch' to 'integer stretch' doesn't change anything. I can also barely click on 'retro pixel art' but it also doesn't change anything.

If I open the game and thus into the character creator I can't fully see the character profiles, though I can just click on their option box,  I can see Stats but not the top part (goes for all the sections.) I can still see the character, but I can't see the pause or titlt options for example. This also means I can't click on the 'challenge', 'gaunlet' or the other buttons. I can just hit the 'Back' option button (same for Options and About/Help and such.)

In short, I somehow managed to 'zoom in' as were. Something to do with resolution I think but idk.

Is there any possible way I can change it back lol? I already pressed F11 and no dice. Looked up if there was any save file I could reset but I didn't see anything (If there is a file or folder then I must've missed it, cuz I'm not good with the technical stuff.)

Anyway, next to the obvious reason as to why I decided to post this, a few other things:

I find myself completely unable to use/rotate the camera. Even with holding right button of the mouse or using 'wasd' or the literal <- -> buttons (I suspect this is less the game and more my laptop though). Also couldn't change any of the arena's but I think those are for Patreon only. (Maybe being able to change the blank arena's color would be an idea? Or add lighting, cuz usually the characters are a little darkened in the room., which could be on purpose.)

With the newest tilt feature being able to see certain parts better; on average color of the toenails is something you can't really see. Even if you put the white color on a dark-skinned character you can't really see it well. (Maybe something like a focus on different parts of the body option?)

A few more suggestions if you will, though you've probably already thought about the stuff I'll mention and maybe some things are already in the Patreon version (I do like this game and where it's going to!)

-Maybe add toeless legwear? Could be neat. Also a Pirate jacket that goes along with the Tricorn would go hard (maybe some stereotypical boots as well!)

-Characters wearing the boxing gloves be more inclined to box than grab (although that kinda defeats some purpose- Nvm! You can ignore this one!)

-Freckles being in more places (like the chest, arms and other.) Oooh, maybe add more body paint on different parts of the body, like the legs, back or ankles.

Since you've started doing the thing where characters can have different natures and thus do different things; I think there's a defeat cuddle option now? I didn't see it because I done GOOFED. Hmmm, maybe add to the facial expressions? Like a prideful character would be smug in victory yet angry in defeat and look pouty. A submissive one would look happier in defeat than victory. And a seducer would be more kissy kissy and cuddle cuddle with the loser and so forth. (Yo, imagine lipstick marks on the neck and face and other unmentionable parts!)

Anyway, thank you for the game! I wish you a good day!

Hey :) Wow, long text. But good.

Re: the resolution thing: heh, ok, this is something that I should guard against. It's probably the fact that you have a lower display resolution. The game starts on the Basic resolution option (950 x 480) if it detects the display resolution cannot accommodate a larger game size. What you did (and this is not on you, as it's totally unclear from how I named the options there) is switch to a resolution option that expects your display to be 1900 x 960 or more.

So you need to revert back to the Basic option. Fortunately you can do this from the UI, in a more unobvious way. Go into Options, since you can still access it. Click on whatever you can from the top-left resolution selector. Press the UP arrow key. This basically selects the next resolution option above the current one. Keep pressing UP until you get to Basic - the window should resize.

If this doesn't work, find the settings.json file in c:\Users\YOUR_USER\AppData\Roaming\Godot\app_userdata\Battlefuck Pit\, and look for "rendering_mode": # (# is a number), and change it to "rendering_mode": 0 (that sets Basic). Save and restart the game.

You can also use Alt + Enter to enter/exit full screen.

Hopefully this takes care of the first issue.

Re: rotating the camera - I find that weird it doesn't work, but fortunately there are some more shortcuts you can use (and more complete, at that). J/L rotate left right, I/K rotate vertically, U/O zoom out/in, and 0 (above O) resets the camera profile. You can also use the keypad, if you have one. NUM 4/6 rotate left right, NUM 8/2 rotate vertically, NUM 9/3 zoon in/out, NUM 5 resets the camera. 

Re: changing the arenas... no, the arenas that are included in the free versions are fully playable. It should be enough to click to select any one of them in the table there before you click Fight.  

Re: the tilt mode in the editor - I agree, there are more refinements to do there in the future. Not a priority for the moment, but it will likely happen at some point. 

Re: toeless legwear - what does this look like? it's just like regular legwear the feet front part cut off? I hadn't thought of that tbh

Pirate jacket - maybe. I suck at modelling (I'm a dev by trade, but I do my own modelling too - with the consequences you can already see.. :) ). The issue with adding in wearables is that due to the amount of body parts shape customization, it's a major pain in the ass to make them not clip in all situations, no matter the shapes combinations.

Re: boxing gloves - they don't influence anything in terms of action choices, and at the moment there is no mechanism to do so

Re: freckles - good idea, will add it to the list

Re: more body paint - added to the list too

Re: the attitude (the expression sets) and the expressions post defeat / victory. That should already be the case: you can see the attitude to expression assignments here:

# The first expression is the main, dominant one
const ATTITUDE_WINNING_EXPRESSIONS:Dictionary = {
ATTITUDES[Attitude.DEFAULT]: ["Anger", "Cruelty", "Happiness", "Disgust", "Seductiveness"],
ATTITUDES[Attitude.CRUEL]: ["Anger", "Cruelty", "Disgust", "Happiness"],
ATTITUDES[Attitude.DISDAINFUL]: ["Cruelty", "Disgust", "Anger", "Happiness"],
ATTITUDES[Attitude.JOYFUL]: ["Happiness", "Seductiveness"],
ATTITUDES[Attitude.MASOCHISTIC]: ["Seductiveness", "Anger"],
ATTITUDES[Attitude.PLAYFUL]: ["Seductiveness", "Happiness", "Anger"],
ATTITUDES[Attitude.SEDUCER]: ["Seductiveness", "Cruelty", "Anger", "Happiness"],
}

# The first expression is the main, dominant one
const ATTITUDE_LOSING_EXPRESSIONS:Dictionary = {
ATTITUDES[Attitude.DEFAULT]: ["Fear", "Anger", "Disgust"],
ATTITUDES[Attitude.CRUEL]: ["Anger", "Fear", "Cruelty"],
ATTITUDES[Attitude.DISDAINFUL]: ["Anger", "Cruelty", "Disgust", "Fear"],
ATTITUDES[Attitude.JOYFUL]: ["Fear", "Anger"],
ATTITUDES[Attitude.MASOCHISTIC]: ["Happiness", "Seductiveness", "Pain"],
ATTITUDES[Attitude.PLAYFUL]: ["Fear", "Anger"],
ATTITUDES[Attitude.SEDUCER]: ["Fear", "Disgust", "Seductiveness"],
}

Attitude only applies to expressions though, and has no bearing on any sort of action choice. That's dictated by the Custom action set.

Re: lipstick marks - detecting lips / body parts intersections would be a performance killer. Dirt accumulation relies on something like this, and has to make assumptions (e.g. that the dirt is flat, or a cloud of particles is a sphere) not to tank performance. And even so, it can be intensive on low specced devices.

Happy playing :) And please don't hesitate to write here if you run into more issues or have other ideas