Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Good modification. Here’s what I’d recommend: the Gallery is 100% needed. I’d also suggest making the Wish Amulet’s cooldown slower — after all, it essentially allows you to one‑shot ordinary enemies. After using the WooHoo artifact doll, it should take away very little of the player’s health and a bit more health as the level increases, so you can’t just keep filling it up and suggest reducing the number of WooHoo needed to level it up. In addition, I would reduce the number of successful hits in WooHoo to 5 and the number of misses to 3, make the cursor faster, and reduce the size of the “green area.” Also, I would like its speed and the size of the “green area” in WooHoo to depend on how strong the enemy is and what level the hero is. So, if the cursor is fast and the area is small when a low‑level hero tries to perform WooHoo against a strong enemy. These are just my suggestions, but the modification idea is really cool, so I wish you good luck.

(-2)

Great offers, I'm really happy. This is exactly the kind of feedback I needed to figure out what changes to make. Thank you, Vlados326.

(-1)

You’re welcome. I can see that you really put effort into the modification. You’ve chosen some pretty good animations from Princess & Conquest. I hope more people will notice you so that the modification can develop better. And yes, here’s another suggestion. If you decide to add new challenges, you could create a challenge where you’ll have only 1 miss in WooHoo, and you’ll need to win… let’s say, 10 times in WooHoo throughout the entire game. In any case, thank you again for your work. I appreciate the efforts of small developers. And I’m also working on a modification for one game myself, and I understand how difficult it can be.