Switching between the different types of control schemes is endlessly entertaining especially when bouncing awkwardly off the screen borders. I really like the main gameplay loop of this game, although the lose condition could be made a bit more outwardly clear, as I didn't really realize what caused it at first! Maybe some audio warnings or something, I'm not sure. Cool game otherwise though! Love the theming and arcadey nature.
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How does the game fit the theme?
Never trust a seagull around your chips. And never trust vengeful beachgoers around your nest.
What code and assets did you not make from scratch during the jam (if any)?
The music and seagull squawking sound effects (credited)
How many people worked on the game?3





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