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How does the game fit the theme?
Perfecly
What code and assets did you not make from scratch during the jam (if any)?
- Godot Engine 4.7 (moteur, MIT license)
- Kenney "Interface Sounds" pack (kenney.nl) — CC0, for the click sound
- "Frequency Static Sound Effects" by bretbernhoft (OpenGameArt) — CC0, excerpted and reworked into loops for the hum/static/breath sounds
- DejaVu Sans Mono font — Bitstream Vera / Arev license
Everything else (code, all dialogue text, all visuals — drawn entirely by code, no images) was made from scratch during the jam.
How many people worked on the game?1
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Comments
Took me a little bit to get the hang of it, but after I did it was really enjoyable. The game has a very tense atmosphere and is very complex, leaving to the player to organize himself.
The art is clean and the SFX are simple but good. Overall great experience, good job!
I'm not sure I fully understood the story, but I liked it
I have mixed feelings. On the one side, it is a genuinely interesting concept and fitting style, but on the other, the audio and gameplay is not really fun for me.
I like the idea of dystopianism communication channel as gameplay. The setup as "text based" is fitting the overall game idea.
Thank you ! I'm glad you appreciate it !