Its a very good idea but currently its very buggy and somewhat unbalanced imo.
For example there is no reason to fight enemies and you are better of ignoring them as the gun really really does not like you (which yeah theme but on the other hand the grappling hook is too broken you can realistically skip every level by crouching and grappling around as much as you want.
It would be cool to have a speedrun timer too in each level and stats of how many enemies you killed too to add some replayability but for (i assume a first jam) great job on making it within deadline!
(small note: a web build would really be good imo (like im not sure how it is on unity but on godot its very quick to make one) as many will likely not play even if they see this game)
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How does the game fit the theme?
Your gun wants you dead as much as everything else does.
What code and assets did you not make from scratch during the jam (if any)?
did it all by my self.
How many people worked on the game?2






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