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(+1)

I could be wrong but I just sailed the map and skipped days but nothing happened to me. Am I missing something. Overall nice sounds and nice ambience

Sort of? But not really. We just bit off a bit more than we could chew with this one. Hopefully the sailing aspect was fun? 

If it's of interest: the intended design was to have the number of mutineers increase as the crew became less happy,  which would result in higher costs (hourglasses) for sailing, and fewer supplies gained at Ports. The player would use the key and the manifest to hunt down the disloyal crewmembers, but we just didn't get there in time.

Thanks for playing, regardless :)