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Enjoyment wise, I liked it. I had fun accidentally burning up the people in my thrusters or flying through them, and then I had fun trying to avoid them. Would be interesting to lean in a little more into allowing the player to burn up more ppl by balancing that with something else, maybe distance achieved gets u allowance for more deaths?

Themeatically, I think you might have gotten confused between thrust and trust. The link between the intro and the actual game play also doesn't come across very well, so it's a bit of a miss in that regard.

Still, I had fun trying to fly my rocket and that did still put a smile in my face. Good job with the gameplay itself, I wish there was more to it :D

Balancing the burn with something else seems like a really good idea. i see how it could have added depth to the game. It did not cross my mind then, and it might escape me still. Thank you for suggesting it

I am grateful for your smile :D Thank you very much!