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::Dusting off my Human Clay CD as I write this review:: Love the idea, love the tone and the influences, the art is nice and the layout is pretty clean and friendly, overall very strong! I have a few notes:

  • "The trek so far" - do I understand correctly that these are things that have already happened, and that this adventure starts in media res? That's an interesting idea if so but I do think it might be smoother for my table if we just made this a random encounter table as we progress. If I'm wrong then this could probably be communicated more clearly.
  • Locations - are these meant to be rolled? Is the procedure just that when you ascend you roll up the next location? Also,  I would probably write them in the trifold in number order so GMs don't have to scan around but that's a minor quibble.

    Really cool overall, good job!
(+1)

Gracias! ... I've been on such a Human Clay tip lately haha. Thank you. Yes the trek so far is exactly that I wanted to try to show that the trek has had some impact on you so far. I intend this as a straight up one shot so i thought it could be fun. And i really like above the table convo at the beginning and end of sessions. Thanks for the feedback on that though I do feel the description needs some tweaking. I tried to do what I could with the single sentence of space i had. 

The locations go in number order as you ascend the mountain. I tried to be a little cute with how i laid them out so that it kind of looks like they are moving up hill but it didn't really work out. When you travel if you don't roll to see which one comes up next, because they go in order, but if you fail the navigation skill check (see fog's grasp) then you refer to the Bit and you end up in that location. 

thanks for the kind words and feedback. Hope to clear it up a Bit after i run it. 

Ah okay thanks that all sounds great! So if a location has two numbers does it take two travel actions to get past it?

It's really good, I just think that those couple of little clarifications would make this so much easier to pick up and run. It's always hard in these short formats.

(+1)

I can see how it might be confusing. No there is just one travel check between each location. If you succeed you go to the next location. So after location 0–1 you go to location 2–3 and so on. If you fail your travel check, you would go to whichever location matches the bit from your failed roll. The fog takes you to a random location. 

I gotta see how I can find tune the language. Thank you!

ah that makes sense, thanks, yea I see how it's hard to juggle the rolling aspect with the ordered part.