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hiiii space cat!! (^u^)/

Sadly there are too few levels, so not all features are introduced properly, and the difficulty curve is too steep. The last level is wayy to hard (tho when I found out how to get to the cat it was pretty cool). Those energy fields are extremely harash! Once you are spinnig its game over. Its really sad that player cant break them, that would make the life much easier! And the power ups aren't really useful to be honest.

The controls are very hard, it of course needs getting used to, but i also think the ship should have a little stronger acceleration cause its near impossible to change your direction.

Its nice you added an arrow to the cat! Sad that it's .png and not .svg or something cause its really pixelated.



WHY DOESNT THE DEBUG MODE SHOW MORE JUICY NUMBERS C'MON AAAA >Δ<

thats all, byee

P.S: btw the first thing i did upon reading the instructions is shoot the cat :p

Thank you for the valuable feedback! The spin is due to a little bug and lack of one QoL addition that I invented after submission period. Level design also was pushed too late and there is no proper level that would leverage all powerups and mechanics, I admit that. The pixelated cursor though was a design choice (maybe a poor one, but conscious), as while game is pixelated and it looked somehow better than a non-pixelated one for me. But art was generally rushed, I was planning to coop with an artist initially but it didn't work out due to them having no free time that week :( Anyway, thank you for trying it!