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How does the game fit the theme?
In this world, the streets are dangerous. You need to talk to people to keep your anxiety low, but you absolutely can't trust anyone.
What code and assets did you not make from scratch during the jam (if any)?
All code and assets were made from scratch during the jam with the exception of Dialogic's speech bubbles.
How many people worked on the game?2
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Comments
Great game! Its so hard to make it home
Great little game! I like how tense it felt seeing if someone was going to try to grab me or not. The ending made me a bit sad with a few questions on what was actually happening. Good job!
Thanks for playing! The ending is meant to be a bit cryptic. If you wanted to know what I was going for, I'll try to explain it below:
SPOILERS
The kiddo mentions his mom in the beginning and sometimes when talking to strangers. Rare gameover flavor text also mentions her as well. I tried to manipulate the wording in ways that hints towards the ending. "My mom was supposed to pick me up" is at first glance the kid saying his mom forgot him at school. But in reality, he's in denial that his mom is gone in general, and is still saying she should've been here to pick him up. The kid lives behind the local theater, inside of a dumpster. It also explains why he's so readily willing to dive into garbage cans to hide from strangers. As for the quote at the ending, it's tied to his anxiety. As it turns out, being all alone in such a dangerous city, living as a homeless child takes a toll on ones mind. The quote tries to symbolize words one might tell themselves in such a situation.
I got the impression that was the case with the framed photo. You did a good job indirectly telling what was going on. I don't think i would have picked up on the trashcan bit, but that makes sense.
I really loved the game! The sound design and the idea were great too. I think it would’ve been even better if there was a dash mechanic, so the guy could escape between the baby thief’s legs. Overall, I really enjoyed it. Great job!
I loved so much about this game. The atmosphere is awesome.. I love the loneliness of the streets. I also love the dynamic that talking to strangers can actually ease your anxiety, a clever mechanic but also so real. The port parallax in the background was really nice. The sparse audio was actually nice and made things all the scarier when you had to run, I love that running away gives more speed but the forward pace is static.. Also the cozy feeling at the end.. Really cool little game. With some more dynamics I could see more levels here being fun!
YOUR WORDS ARE TOO KIND! Thank you for playing our game! I'm glad you enjoyed the environment and gameplay. Also YOUR GAMES ARE AMAZING TOO! Your art is incredible! How did you decorate your webpage for Shifty lil'Wizzlers the way you did? I'm brand new to Itch and only did the simple background, font, etc. Teach me your ways!
haha I just do the sound and sometimes music!! If you’re ever looking for custom sound and/or music, feel free to get in touch! Love this style and mood 👌
all that polish on our game is beyond me, I left that to the artists and chefs haha 🔥 thanks for checking it out!
Oh man... One of the best games I have played during this jam! Incredibly atmospheric and a little bit spooky. Loved the vibe, loved the simplicity of the main mechanic. During my first run the kid didn't make it home so I decided to replay it - was totally worth it :D
Had amazing time playing - good job!
THATS SO KIND! Thank you very much for playing. I'm glad the simplicity of the gameplay wasn't too boring!
I am happy to have enabled this child to return home. I quite liked the tension in the air. The test was a great experience.
Thank you very much!
loved it, really cute game and a creative take on the game jam theme :)
Thank you :). We had a few ideas for the theme but this one just screamed out to us. I'm glad we went with it.
Super cool idea! I really like the narrative, atmosphere, and design. Such a great concept — it really makes you want to get home! =)
I'm glad the narrative and atmosphere hit the mark. The artist and I really tried encapsulating that eerie feeling of being alone as a child. Glad you liked it!