Taste it
Play game
It got you's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1973 | 1.108 | 1.500 |
| Visuals | #1992 | 1.354 | 1.833 |
| Theme | #2001 | 1.354 | 1.833 |
| Gameplay | #2049 | 1.108 | 1.500 |
| Innovation | #2055 | 1.108 | 1.500 |
| Enjoyment | #2059 | 1.108 | 1.500 |
| Overall | #2060 | 1.190 | 1.611 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Every character is vulnerable to possession. It is up for the player to figure out clues on who will most likely turn on a certain round. Everyone is lying to an extent, and truly no one can be trusted. But choosing to explore on your own isn't the best option either.
What code and assets did you not make from scratch during the jam (if any)?
I used the built-in Godot nodes, but other than that, everything was made during the jam.
How many people worked on the game?1



Leave a comment
Log in with itch.io to leave a comment.