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If I may express a wish, at some point it would be great to have the counterpart of LOADBMP to save current graphic screen (or graphic window?) into a BMP file. Since we've direct access to FrameBuffer memory, I can write the code that'll generate a BMP header and its image payload, but that's pretty dirty code, a ready-to-use SAVEBMP would be nice :-)

I should hire you as a tester :-)
Thank you, I will tackle your bugreports first and then try to do a SAVEBMP