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Fun little adventure game! The dialogue text and mouse cursor took me back to the old lucasarts days.

The character art really stands out, super designs and well animated. Pacing and length felt decent, didn't feel too quick and didn't outstay its welcome. I enjoyed that the narrative was neatly tied up, but still leaves a lot of things for the player to think about and consider outside of the presented story (can she get back? what happens to the her in this timeline? what about the dad in this timeline? what are the time travel rules in this universe?)

Great entry!

(+1)

I see our inspirations are crystal clear. Alicia and I are big fans of the Monkey Island games.

We owe those beautifully animated characters to Íñigo Arrieta, our lead artist, who also made the 3D backgrounds.

I think there's two main models of time travel. One of them, which I like to call the "Back to the Future" model, implies that whenever one travels back in time it's possible to change the past, thus altering the present. The other one, which I call the "Doraemon" model, implies that if you travel back in time to prevent something, you will inevitably either fail or end up being the reason why it happens. In our story we use the latter. The fact that a character knows about certain event sets up a domino effect that leads to them causing it, hence the title.

Thank you for playing.