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(3 edits)

this game is really fun and really frustrating at the same time. The combat is really fun but the encounters are so randomly difficult that it's impossible to make real choices, and you can't scale enough to be safe. Sometimes a medium 1v1 is actually doable, sometimes you get matched up against a superweapon with multiple legendary cards on round 3 and you don't know until you already chose. The egg game is impossible for 90% of the starting builds it seems like but it gets marked as easy. Also why are so many of the encounters duels where all your cards get disabled, why would I want to get multiple rounds into making a build just to get stripped back to the starter ball, really boring and counterintuitive for a roguelike. But all that said it still feels so good when you actually can get something going that I still keep playing lol

also an option to stop background motion would be awesome, I don't really get that motion sick but the constant scrolling gets to be a lot especially with a lot going on in the battlefield

that’s just how it is :person_shrugging: but I do agree with your point of egg hunt being severely unbalanced also the point of the classic 1v1s I would say is to provide a different form of difficulty (that being gauging the merits of the balls themselves being pitted against each other) but that’s just a theory, a ball game theory