Great visuals, music and movement. Overall you did an amazing job on the polish of the game!
Not sure if that’s on purpose, but I see inspiration from Hollow Knight regarding the combat (which is a good critique).
There are just some elements that, in my opinion, made the game a little irritating at times:
- The healing seems way too weak an ability. It takes super long, then it only gives you back 1 HP and on top of that, every time you get hit the bar that needs to be recharged to heal is reduced. Especially the last one, healing is suppose to help when you do get hit, but it just makes it so you can’t heal after taking damage. I don’t know that made it pretty irritating when losing one HP from a porcupine and having to fill that bar up again just to get hit by a bat or other porcupine lol
- When you die to the boss, having to go through all the waves of porcupines and bats is pretty annoying. Would not be that much of an issue if they were faster and you could kill them faster, or if the boss had less health. This almost made me quit, having to redo the long rounds of normal enemies to get to the boss fight
- A tutorial! That did not irritate, but would just be really helpful! Had no clue you could double-jump and heal for the first 2-5 minutes of gameplay
Btw I did manage to finish the game, just wished some elements in the combat and buildup to the bossfight changed to make it more enjoyable!
Otherwise, great game!