It’s in a category of “buggy mess feverdream” that I can’t help but play out for at least a few minutes. I had a good time shooting water emojis at that ghost in a trash can while I was super man-ing across the screen at lightspeed over a 2 bar loop BGM played with a metronome as a main instrument. The city backdrop looked unironically cool!
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Ghost disposal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1732 | 1.809 | 3.000 |
| Innovation | #1735 | 1.658 | 2.750 |
| Theme | #1738 | 1.809 | 3.000 |
| Enjoyment | #1759 | 1.658 | 2.750 |
| Audio | #1828 | 1.357 | 2.250 |
| Overall | #1837 | 1.583 | 2.625 |
| Gameplay | #2008 | 1.206 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
the citizens lie about if something is a ghost or not, so you can't trust them.
What code and assets did you not make from scratch during the jam (if any)?
I made everything during the jam
How many people worked on the game?1

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