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How does the game fit the theme?
NPCs provide valuable ammo, but may also spring traps.
What code and assets did you not make from scratch during the jam (if any)?
See credits for all art, music, and SFX assets used.
How many people worked on the game?1
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Comments
Really liked the music and sound effect choices. Game felt a little zoomed out, or enemies where just a little too small
You should add a short cooldown to the dash, otherwise I could just spam it and outrun enemies
what would do wonders to improof the gameplay in this is adding the enemies some randomization in their moving path :) solid entry