Really liked the artistic direction in that game! Character and environment are really cute!
I liked discovering the world around the camp and figuring out what to do. The game didn’t hold your hand, but I managed to figure out crafting a backpack and getting the grappling.
One thing that is a dealbreaker for me is the controls on the keyboard. I imagine this game was made with a controller in mind and also controls like in the old Zelda or other Nintendo titles, but to me it took away from the experience. I’d much prefer having a way to switch between “classic” and “modern” controls. I kept having trouble doing simple stuff such as walking, using items and aiming with the grappling.
Also, I died from the darkness on day 2, and realized I had to redo all of the stuff I did, which discouraged me from continuing. Wish there was something either teaching the player to save or that they’ll lose all their progress or make the death not restart to the start of the day.
Last thing, the SFXs are sometimes repetitive without pitch variation, so you hear the same noise repeatedly (for example footsteps, or food low) which becomes annoying to the ear. Adding variants or pitch and volume shifts would solve that problem!
Wish the controls were reworked a bit, I really wanted to keep going in the story and figure out why I’m lost in this forest!
Nice game with good potential!