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(2 edits) (+1)
  • Youtube Link / Twitch Link
  • Graphics : Fine , maybe less stylized than previous demo?
  • Performance : Astoundingly bad at points when compared to the previous demo , hopefully it's a relatively easy thing to fix, albeit most of it was in the hub/lobby area.
    • I also had a 'freeze' when initially loading the game, froze my entire computer for like 3-5 seconds.
  • Music / Sfx :
    • Music : WHERE'S MY MUSIC GAMMA? WHERE IS IT!? [It's fine]
    • SFX : Fine albeit some seem to be missing or could do with a touch-up.
  • GUI : Fine, but some things could be touched up. 
    • E.G. The Journal Entries vary in size (minor but should be fixed regardless.).
    • Font , UX/UI and Graphical elements might want to be adjusted (unsure if done for a specific effect) , e.g. many signs have the font and graphical elements float noticeably distant in front of information boards.
  • Gameplay : Viscera cleanup gardening detail.
    • Sponges seem rather random on whether or not they last or break (1% chance?)
  • Misc Issues : 
    •  Seeds / Plants & Blood and maybe coins,  seemed to get stuck under the map. This could lead to a soft-lock situation where the blood is unable to be found. In the instance it happened for me, I was able to clean it by mopping the ground where I thought it was.
  • Notes :
    • It seems like much like viscera , there isn't a "cap" to how many / much blood can be in one spot , leading to potentially rather ridiculous amounts of work to clean one spot.
    • Rotbloom felt pretty worthless to grow overall, maybe it needs to grow easier, drain blood faster, is worth more money or a combination of all the above. 
    • I predominately used the sponge and the fact the sponge self-propagates relatively easily makes the rotbloom feel even more worthless.
    • I feel like there could be a grace period before a plant starts withering , once it starts withering there doesn't seem to be any way to fix it's impending death. This is particularly annoying if a plant was 80-90% done and I'm next to it with a full blood can. 
      • It would also be nice for some sort of gauge on whether or not a plant is nearly grown, about to start withering or otherwise, maybe a UI element to show a % when staring directly at the plant? Maybe as a tool or an upgrade.
    • It'd be nice to have more reliable / predictable interactions, sponges, blood, cans, seeds, etc. It feels like a bit of guesswork where you need to aim and whether or not you're going to clean a thing or leave a blood puddle.
    • More physics and interactions would be nice, e.g. putting a bit of flesh in the burner barrel (Zombies map) , or flesh bits into the grinder (should I really have to 'let go' of the flesh , or should the grinder immediately grab it out of my hands and go to work?)
    • Co-op when?
    • I like the hub world , but I feel like more could be and needs to be done with it, it's rather obviously a WIP atm though so it doesn't feel quite right in critiquing it.
    • Bonus Twitch Clip
  • Final Thoughts : I still like it overall but this demo compared to the last certainly felt like a step back in a few places. I was certainly disappointed in how poorly it ran compared to last year's demo , as well as the lack of hybrid options. 

Thank you for playing! I like the notes and have plans for some quick fixes and a lot of adjustments to improve the game.

And I’ve got plans for the radio, your music will return!! 😂