- Youtube Link / Twitch Link
- Graphics : Fine , maybe less stylized than previous demo?
- Performance : Astoundingly bad at points when compared to the previous demo , hopefully it's a relatively easy thing to fix, albeit most of it was in the hub/lobby area.
- I also had a 'freeze' when initially loading the game, froze my entire computer for like 3-5 seconds.
- Music / Sfx :
- Music : WHERE'S MY MUSIC GAMMA? WHERE IS IT!? [It's fine]
- SFX : Fine albeit some seem to be missing or could do with a touch-up.
- GUI : Fine, but some things could be touched up.
- E.G. The Journal Entries vary in size (minor but should be fixed regardless.).
- Font , UX/UI and Graphical elements might want to be adjusted (unsure if done for a specific effect) , e.g. many signs have the font and graphical elements float noticeably distant in front of information boards.
- Gameplay : Viscera cleanup gardening detail.
- Sponges seem rather random on whether or not they last or break (1% chance?)
- Misc Issues :
- Seeds / Plants & Blood and maybe coins, seemed to get stuck under the map. This could lead to a soft-lock situation where the blood is unable to be found. In the instance it happened for me, I was able to clean it by mopping the ground where I thought it was.
- Notes :
- It seems like much like viscera , there isn't a "cap" to how many / much blood can be in one spot , leading to potentially rather ridiculous amounts of work to clean one spot.
- Rotbloom felt pretty worthless to grow overall, maybe it needs to grow easier, drain blood faster, is worth more money or a combination of all the above.
- I predominately used the sponge and the fact the sponge self-propagates relatively easily makes the rotbloom feel even more worthless.
- I feel like there could be a grace period before a plant starts withering , once it starts withering there doesn't seem to be any way to fix it's impending death. This is particularly annoying if a plant was 80-90% done and I'm next to it with a full blood can.
- It would also be nice for some sort of gauge on whether or not a plant is nearly grown, about to start withering or otherwise, maybe a UI element to show a % when staring directly at the plant? Maybe as a tool or an upgrade.
- It'd be nice to have more reliable / predictable interactions, sponges, blood, cans, seeds, etc. It feels like a bit of guesswork where you need to aim and whether or not you're going to clean a thing or leave a blood puddle.
- More physics and interactions would be nice, e.g. putting a bit of flesh in the burner barrel (Zombies map) , or flesh bits into the grinder (should I really have to 'let go' of the flesh , or should the grinder immediately grab it out of my hands and go to work?)
- Co-op when?
- I like the hub world , but I feel like more could be and needs to be done with it, it's rather obviously a WIP atm though so it doesn't feel quite right in critiquing it.
- Bonus Twitch Clip
- Final Thoughts : I still like it overall but this demo compared to the last certainly felt like a step back in a few places. I was certainly disappointed in how poorly it ran compared to last year's demo , as well as the lack of hybrid options.