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Thank you so much!

I'm so glad to see your comment and such helpful feedback!

Yes, I need to figure out how to make them easier to spot. Seeing how you all overcame the bosses has been incredibly helpful, honestly. They've clearly taken a lot of work, and with this kind of behavior—moving away and dealing with them from a distance—they become very easy to deal with. For the first one, I'm planning to make it so that when you're far away and it sees an opening, it charges in the same way as if you were close. Also, instead of patrolling around the columns, I'll make it always chase you, even if it's at low speed.

The second one will probably take longer to fix... the idea was that you had to destroy the stage columns, and apparently I didn't make that very clear... in fact, you accidentally hit one, and I wasn't able to convey that it was important... maybe I should make the minions pop out of them... I don't know... As for the coins after the boss, yes, maybe I'll add a magnet effect to them, hehe.

Thank you so much for playing it; it's a very satisfying feeling when someone enjoys your first game. Cheers