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(1 edit) (+1)

Gave me Wilmot’s Warehouse vibes in a way, really interesting to have the menu and the orders be slightly jumbled each play. Had to stop myself, I'll come back to it though, just kept wanting another run. It's brutal in the beginning though, especially with the conveyor just overrunning, but I think that's part of the point. I also got a run where all the customers wanted Salmon, so ensuring that customers have a chance of ordering the thing that's furthest along on the conveyor could be another interesting meta-power.

I do wish the Trust Me Bro level choice though changed the next '1' in line, just not the next customer, as it's not always aligned with who's coming up next in line which makes it not an interesting choice half the time.

I also noticed you can serve the same customer twice as they're leaving, oops. I also wanted to run around the right and above to the other side of the conveyor, but that didn't quite work. It lets you get up there but then selection doesn't quite work. Like Gedig said a little highlight to show which item you're going to pick up would be useful. I found myself grabbing the wrong thing sometimes with items that were close or as they moved. Potentially letting you click to grab nearby things to have keyboard+mouse as a control scheme could be handy.

Really great job, this is an amazing game!

thank you for reporting all those bugs! The turn in is supposed to turn off as they're walking away. There is an invisible collision stopping you from going above the belt, and the item pickup is supposed to be narrow. I think adding a highlight to items/covers that are selected would be cheating at this point, but I can def resize the detection to what I intended.   But I might add the highlight (as well as a couple other features) after the jam. Thanks for playing!