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(1 edit) (+2)
  • Youtube Link / Twitch Link
  • Graphics : Nice combination of pixel graphics and something reminiscent of the Sega Genesis [E.G. The Flashlight].
  • Performance :  Flawless
  • Music / Sfx :
    • Music : Fine? Honestly didn't really notice it much, take that as you will.
    • SFX : Ambience / SFX were generally fine/good.
  • GUI : Quite Nice, all the information you need is generally where you need it and is easily accessible if not (hover tool-tips or the legend/bestiary.)
    • There's no window / fullscreen window / fullscreen option.
    • Finding the 'exit game' button is a bit tricky , and some screens/segments you can't his "ESC" to quit.
  • Gameplay :  
    • I like the slight differentiation from other turn-based / roguelikes with the flashlight here, it accentuates the horror aesthetic. 
    • I like the fact the enemies move around rather than just standing still.
    • I like the Fallout VATs-ian aiming at different spots, some of which can reduce or increase damage or accuracy.
      • However I feel like there should be more in regards to this, the only enemy that I encountered with a weakspot proper was the spider (Tip-tap?)
    • I'm a sucker for bestiaries and from what little I saw of it, it's a pretty decently done one. I also find it kinda funny that the 'defend' function is doubled down as a way of filling out the bestiary.
  • Misc Issues :  
    • The installer was a bit sketchy , usually these are standalone executables or 'portable' zips.
    • The game has issues being captured, unsure why.
  • Notes : 
    • I find it kinda funny that there's palette swaps (at least one) 
    • Wasn't keen on the fact you only get 1 thing from the merchant, albeit I kinda screwed that up too.
    • I like that it's almost a Look Outside Roguelike.
    • I like the monster designs.
    • I'm unsure if there's AOE's in the game, the gun seemed to have a bit of a spread to it , I was unable to ascertain if it was only a % chance to hit per shot, or if it was also dependent on how/where/when you were aiming.
    • I have no idea if there's any benefits for filling the bestiary out (e.g. +1 /2 damage, +5% accuracy , etc when fully 'researched'). 
    • I'd really like to see more relics, a good variety of relics can make things very interesting.
    • I like that there's a story here and it's not just 'roguelike' with map , and the fact it's got little story nodes that might just be story, or might give you things or have things happen (bad or good).
    • The dice roll being able to punish you might make it desirable to skip at points (e.g. I lost an omen I had just obtained) [Maybe a sacrificial relic / item to take the place of another sold by the merchant?]
  • Final Thoughts : While I only gave the game one run , I did enjoy my time with it. I had given the game a try whereas I might've otherwise not have as I thought the game had cited 'human made' when I DL'ed it initially, where as it is now under 'AI assisted' , I'm going to give the benefit of the doubt that most of it was human made [or hope]. 

Hey just watched your gameplay! I really appreciate you trying my game and glad that you enjoyed it.


There are a couple of things I can answer.


  • Studying reveals weakpoints, and it reveals important data permanently in the notebook. Per run, studying must be regathered per enemy (unlocks dodging for that enemy type, increases damage and accuracy, shows weak point mid-battle)
  • Every enemy has a weak point.
  • Study is passive in effect. Study a creature type fully (3 times) in a run, don't have to do it again, and you've unlocked 30% dodge against its type for the run.
  • There are several AOEs and crazy weapons to unlock (missile launchers, grenades, laser guns, magic sword, molotov cocktails, etc)
  • I do apologize that you encountered the same two enemies over and over and I believe I've fixed that in the next update.
  • The shop gives a warning about making only one choice, and as you can get multiple shops per run, I believe it's fair, but if it isn't I'm super open to changing that.
  • All criticism here is completely noted and I'm excited to make some updates!


You're awesome and thanks again! I really just want people to play my game. It's one of the most exciting feelings in the world.

(+1)

Oh you definitely found a bug. The notebook didn't keep the studies you got for the tip taps. Damn

(+2)

I thought something was a bit weird about that but I was so tired I just kinda forgor.