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(+1)

i like how the main idea of this game is to figure out what door they didnt mention as they are lying about the correct door, and the hallway where the monsters are (and the lantern and combat mechanic as well) to make this game more interesting instead of purely opening doors. the pixel visuals look very well-made too. however, i think opening the wrong door should have more consequences (because it just seems like the same minigame with the same difficulty as opening the correct door, but i might be wrong). overall, i really enjoyed this game!

(+1)

Thanks for the feedback! Also the minigame when you get it wrong is just the same one as teh last levels difficulty but if we had more tiem I think something different when you open a wrong door could be very fun and interesting