This is a great take on the title. The way the city is presented and described is so eerie and melancholy. Our titular Salt Queen is not a villain or a hero but a broken person, frozen in time and space just like her city. The decision to add the salt mechanic was inspired. The tableaux and visions are a great little tension builder with some chances for heartfelt roleplay. Knowing what's a vision granting tableau versus an interesting scene/clue is tough for players and, depending on the party, can make them a little skittish to interact with things. This is great. I'll be thinking about this one for a long time.