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How does the game fit the theme?
Maintain the fragile balance between two gangs, walking the tightrope and finding the truth behind crimes, seeing through deception and avoid getting mislead. Ones that should be allies might turn traitor and the worst villains might prove helpful. After all, in this line of work, you TRUST NO ONE.
What code and assets did you not make from scratch during the jam (if any)?
the TypeWriter and bottle, mug, lockpicks
How many people worked on the game?4
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Comments
Very nice ambience from visuals and sounds. The tipping UI could use some more responsiveness. I'm not sure I understood the design, I just leaked all to the Gull and beat the game ^_^
the diegetic UI is pretty nice !