Cool game that fit the theme perfectly, but I felt it went on for a bit too long. By the 6th time of scrolling back and forth on the map it gets a bit dull. I think if there was more to the binoculars section it would fix that, like maybe you could have the player avoid being caught spying? Besides that I really liked the mystery solving aspect, it was fun!
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How does the game fit the theme?
You can't trust your neighbours, you can't trust the paper that tells you how to read them, and you can't trust the notes you kept while you were looking the other way
What code and assets did you not make from scratch during the jam (if any)?
The animation for the npcs
How many people worked on the game?2






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