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How does the game fit the theme?
You are trapped in a maze filled with traps and monsters. The messengers claim they know the way out. One of them might be telling the truth, at least for now... Trust your instincts and reach the exit.
What code and assets did you not make from scratch during the jam (if any)?
VHS Shader from: https://colby-o.itch.io/vntg-shaders
How many people worked on the game?7
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Comments
I really liked how the "trust no one" theme is handled here. I’d specifically like to point out that I enjoy how the monster mimics cries for help, that’s really cool. On the downside, I frequently clipped through the walls and the floor.
Visuals are good, I saw a bug when I pressed esc I cant gho back to game