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I'll try to reword it, let me know if it's still unclear :)

When I said I repeatedly shoot the light:

Sometimes it's live: like you say, mult does not change

Sometimes it's blank: mult decreases by 0.1, I believe

However, the opponents shoot themself often enough that overall, mult goes up over time.


For the setting to zero, an example. If I've shot myself with a blank, let's say I have:

x2.0

01

Then if I aim at the light, and it is a blank, it becomes:

x1.9

00

It seems to always be 00 if you shoot a blank at the light, which means it sets your points to zero, unless I am mistaken


P.S. your English is well-written!

Ooooh I understand now, thx for rewording it. Thru my playtesting, I haven't really had issues with the opponents killing themselves too often, maybe you just had good(/bad) luck, bc the opponents have different aggresion levels each time they get spawned in and that determines how much they're likely to shoot themselves (of course based on what they think is in the barrel), maybe I'll add a modifier into the settings after the jam so each player could change the opponents behaviour to his liking. 

Also I do believe that shooting a blank at the light just removes some points (sometimes all of them), here's how it works:

Imagine this, you have 2.5x mult and 5 points. You shoot the light. Unfortunately it's a blank. You lose 0.1 mult and you lose a point * mult, rounded down. That means you're left with 3 points: 5 - floor(2.4) = 3

We really tried making the game fair, so you could not abuse one action, but nothing's perfect. Thx for the feedback! People like you help me push my games to perfection!