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How does the game fit the theme?
You run cash cargo with M, an old bot who names the next shop and takes a cut. The quotes fail and the intel goes bad. Settlement still asks you to pay M.
Your lie-detector dog, P, gives one bark for credible, two for suspect, and rapid yelps when power is low. Unfed, the reading is junk. Point P at M and someone closes the books.
Nobody is a safe source—not the counter, the bot, the hound, or the notes in the manual. Dead cargo pays zero. You push the trade through.
What code and assets did you not make from scratch during the jam (if any)?
Unity 6 (URP, Input System, uGUI / TextMesh Pro).
Fonts (SIL OFL 1.1):
- Cascadia Mono / Cascadia Code — Microsoft
- Noto Sans SC — Google Noto
- Liberation Sans — TextMesh Pro default
SFX: downloaded from free, commercially licensed libraries. Background music is original.
All art is original.
Some code was AI-assisted for debugging and corrections. Some UI frames are assembled procedurally in-engine.
English copy is an AI-assisted translation/polish of original Chinese writing.
How many people worked on the game?3
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Comments
Amazing artwork and exquisite music effects—truly a highly polished game!
I have not really played this kinda game before, so it was pretty confusing, but I enjoyed it! Very polished with a great art style and good sfx/music
Very charming art style, nice!
Great visuals and music! I really like M's design! Unfortunately, between the translations, it's a bit confusing for me...
This was really good. I could honestly see this getting turned into a full game.
Pretty good art! Good game