Thank you for playing! When you whack a student, it emits red stars. When you hit a cheater it emits green stars. But yes, in hindsight, it might not be that intuitive... Maybe different Sounds, like a buzzer or a "ding" would help!
Rokki
Creator of
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It could be! What I felt during game, and meant by "brute forcing", was that it didn't matter which spell I used. There was no time pressure, nor resource management. So any spell would get the same job done. The difference would just be just a few more clicks or a few more seconds. I also remember thinking if it was really worth it to waste time flipping the book looking for the right spell rather than just picking the first one and just spam it.
Ok, I replayed it and in fact there are some spells who don't do absolutely anything to them really, maybe I was lucky in my first try
You did a great job with visuals. And the music is on the spot! While playing though I got some bugs with the game...
SPOILERS BTW:
- Millicent not showing up in the characters page nor the conclude page
- When I examined the fire, it charred instantly and the description for it was broken:

- After the murder scene, examining the feather says "Eustace is writing something with it"
- Again after the murder scene, the family tree on the wall was gone
Despite all that, I was very excited to play and get immersed. And oh I did get immersed! You got a great game here!
Great presentation and great gameplay! Really like the comic style! I only wished the torturing mechanic was more involved (I mean it in a non sadistic way ofc!!). Like, maybe you also had to logically figure out what makes a wizzler talk, instead of brute forcing.
Had a blast though, the idea and animations are very well done. Congrats!
Wow, can't believe it you made all this in a week! It's short, but really, REALLY polished!
My only complaints are the tutorial texts skipping way to quick an it not sticking too much to the trust no one theme... And I guess I wished we had more time with the fairy, they seemed funny.
In spite of that, this is a beast of a game. The credits theme is a bop!
woah, great mood! I don't know if it was intended, but after I got sent back to the start once, I chose a different option than my first run: Then every new room it would repeat the same dialogue, something about choosing the same answers than before, over and over.
Still, I'm really glad I stumbled into it! Great work!
I got really confused at the start, I couldn't read what the little guy said. I can't full screen for some reason... And I didn't get it why I had to share my itch tag. I thought it was a tiny simple zelda like
Only after dying and scrolling down I figured the meta-concept.
HOLY MOLLY, insane idea for the jam, congratulations!
I'll definitely come back after I respawn...


