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(+4)

Great presentation and great gameplay! Really like the comic style! I only wished the torturing mechanic was more involved (I mean it in a non sadistic way ofc!!). Like, maybe you also had to logically figure out what makes a wizzler talk, instead of brute forcing.

Had a blast though, the idea and animations are very well done. Congrats!

(+1)

Thank you! Really glad you enjoyed it. Definitely wanted to game-ify some of the side games more but just didn't have time unfortunately!

(+1)

Thanks! For the torture, do you mean something on top of finding the right spell that has the most features in common with a wizzler? Normally finding the right spell makes the gauge fill up super quickly while other spells can take quite a bit more time

(2 edits)

It could be! What I felt during game, and meant by "brute forcing",  was that it didn't matter which spell I used. There was no time pressure, nor resource management. So any spell would get the same job done. The difference would just be just a few more clicks or a few more seconds. I also remember thinking if it was really worth it to waste time flipping the book looking for the right spell rather than just picking the first one and just spam it.

Ok, I replayed it and in fact there are some spells who don't do absolutely anything to them really, maybe I was lucky in my first try