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Kerpith

176
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1
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9
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10
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A member registered Aug 12, 2019 · View creator page →

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One must imagine nice commenter 😭 sniff sniff 🔥

Nice use of the leafblower. I would have just liked a dash to more easily reposition to align and suck in all the leaves. Would have felt good. Well done!

I’M HOT HOT ?! 😏

Really liked it. The mouth-made SFXs, the tight gameplay, polished visuals and nice ambience all working together really nicely. Well done!

Cutest “Not moving, creepy smiling, sliding” protagonist! She’s awesome. You really hit the cozy vibe with the gentle music, the fireplace, cat & rain outside. Really well done, bravo!

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This game is such a blast! I really love how everything is coming together and how you made the throw & combine mechanic do so much work. Tossing everything feels nice and here is finally a game where I can toss some god damn wood in that fire from a mile away ahah. Congratz, it’s really well done!

Dam that botomless pit is profitable! Really liked it, the controls are tight and the balancing feels right. Congratz!

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I’ve been gnomed!

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Really like the concept, it’s evident there’s attention to details. Love the portrait of the father and playing as a moth witch (FlyKnight is such a banger!). Well done!

I think it wasn’t intended but spamming the interact input on the wood chopping minigame allows to cut it in less than a second. I was gathering that wood fast!!! Felt good ahah. The game is super charming, well done!

Damn this is good! Brings back so much fond memories from “One finger death punch”. What a good game. The adaptation with parry vibes with the banger music works super well. Congratz!

A true runner doesn’t have to see firedash. He goes by pure animal instinct.

Liked it!

Caveman heart feel tight. Word kind love love. Best for you too

Thanks thanks capybara

Rock push best. But all night write write

We together laugh laugh. Thank for word kind

I unga therefore I bunga

Thanks thanks. Cavemen like juice. More juice more good

Caveman notes take. Could say skill issue. But you speak true true

score high high! done well well!

thanks thanks

caveman poetry no gimmick. Heart speak true true

caveman smart know typing before writing

thanks thanks

I’ve been itching to play some game like this in a dense wood setting. This works really well aside from the enmemy sometimes just strolling around you not being too much of a threat ahah. Super well done!

The artstyle slaps. Especially love how the frozen version of the slimey boy looks. The throwing to throw yourself is a bit weird though. I feel throwing in the direction of the mouse cursor would have worked better. Well done!

This game has such a vibe, the ambience in the city and the grimy look while still keeping a sort of “Tim Burton” or “Little Nightmares” childlike aesthetic works really well. Congratz!

There’s a lot of potential! I’d just wish the controls and overall flow were smoother. Having to press crouch again to stand up, the angle of the wall jump and hidden duration of the wall run are all small things that add up and make the game bit frustrating. Also for a genre like this I would have liked to see something a bit innovative. Well done though!

I really like the visuals and the vibe but it’s kind of a nightmare to play on keyboard. I might have missed something though. Well done though!

Bold to go for gamepad inputs on a jam ahah, with an “Octodad”-like game nontheless! As a frenchman, i really liked the Ratatouille vibe and the game was fun when I managed to get hold of the controls. Well done!

I really like the game but it’s kind of a mess to play on an AZERTY layout :/ The idea slaps otherwise. Maybe having the difficulty a bit lower could have helped. Well done nonetheless!

Good base for a base defense game. Well done!

The art is cheff kiss. Looks awesome. The combat feels good too. Although I’m not sure about the slight slide on the movement and also I didn’t use the block at all. Awesome game!

That’s what I’m pico’talking about! Really love the simplicty. It’s super effective and I wanted to explore the map in is entirety. I would have just wished for doors leading back to the beginning so there’s a bigger reward in remembering the layout

Super interesting to see an auto battler for a jam entry. I feel there’s potential but it’s a bit hard to get into with just playing abit. Also the balancing seems to jump from easy to hard pretty aggressively. Overall, I liked it. Well done

What a weird game, I loved it! The raking mechanic works really well and the controls are responsive. Well done

Really cozy! I liked the squishy cat and the shining carpet. Didn’t understand why I was sliding on the floor though ahah

Thanks for playing!

Thanks for playing!

Super nice aesthetic. I’m not sure I understood the exact difference between the various bait but the gameplay was still fun. Good job!

Had a bit of a hard time to understand how many fishes could go on the line and how to get different ones but it was quite fun once I got the hang of it. Congratz

There’s such a good vibe to this game. I like the spongebob references too ahah. I’d only wish I was able to chang the height of the hook once the line is cast. It gets hard to fish for certain fishes