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How does the game fit the theme?
Some game pieces don't always behave the way you expect. Can't trust any of those blocky looking rascals.
What code and assets did you not make from scratch during the jam (if any)?
SFX: https://ci.itch.io/arcade-sound-effects-pack
Music: https://pixabay.com/music/video-games-game-8-bit-on-278083/
Font: https://www.dafont.com/vcr-osd-mono.font
Used some code libraries like:
https://github.com/Cysharp/R3
https://github.com/Cysharp/MessagePipe
and some editor extensions like:
https://github.com/arimger/Unity-Editor-Toolbox
How many people worked on the game?1
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Comments
This is a very interesting take on Tetris. I wish that the pace was a bit faster so it felt more urgent. Overall good job!
You really can't go wrong with Tetris and this is a pretty good variation of it. There's been puzzle games before that try to add some kind of hazard or way to mix up the player, but they rarely work because that messes with the usual flow of these kinds of games, while this understands that it's much better to throw in any sort of random element in-between pieces so the player can think about what to do, and I liked that there were multiple games the pieces can fool the player and force them to rethink their strategy. I wish there was a bit more to the visuals and I was missing the "NEXT" a lot. Not only because it's a nice quality of life addition that's in most Tetris games, but also because it would have made the evil big pieces a lot more shocking
Very creative! When I think of trust no one, I surely don't think of tetris.
I wish there was a tell when tetronimos would turn evil.
T'was fun!
Very creative! When I think of trust no one, I surely don't think of tetris.
I wish there was a tell when tetronimos would turn evil.
T'was fun!
(Copy of my other comment)
I like the twist but personally I think it would be nice if there were some hints that the blocks would scatter. Like making them shake or something. I understand why you didn't though, works better with the theme. Anyways, fun iteration of tetris. Thanks for submitting!!
If tetris required a brain.
I had a lot of fun!
My only critique is that the graphics of the evil cubes seem to "grainy" compaired to the clean lines of the rest of the game.
This is really fun! You managed to make the evil blocks feel infuriating, but make sure that they can be beaten and aren't unreasonable, which is hard to do. Keep it up!
Nice take on the Tetris genre! these silly blocks always goes where they should not! keep up!