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How does the game fit the theme?
The player has to navigate a maze through directions given by NPCs. Some of the NPCs give misleading information.
What code and assets did you not make from scratch during the jam (if any)?
I used some font and nature assets from the Unity Asset Store. I put links in the game's description to these assets.
How many people worked on the game?1
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Comments
Aw man, I wandered on my own and found the exit real quick... I was looking forward to a big corporate labyrinth... The parkour section was very smooth though, I liked it!
Yeah, I didn't really have a ton of time left to do map design for my revised idea. But I'm glad you enjoyed the parkour; I was quite proud of the wall riding tech I implemented :)
Enjoyed it- i think the parkour portion was insanely hard on a trackpad but i got it LOL
Yeah, I probably should've added an options menu with a mouse sensitivity slider. I did my playtesting with a mouse. Sorry about that.