Nice polished little game with really strong art and music. The dev clearly put a lot of care into the presentation because everyone mentions how clean and charming it looks. The only thing that trips players up is clarity: some folks had no idea what the objective was or got confused by translations, but once you get past that the vibe is great and the loop feels solid. Very cool work from the dev. (pls play my game)
Play game
Errant Vayage's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
How does the game fit the theme?
You run cash cargo with M, an old bot who names the next shop and takes a cut. The quotes fail and the intel goes bad. Settlement still asks you to pay M.
Your lie-detector dog, P, gives one bark for credible, two for suspect, and rapid yelps when power is low. Unfed, the reading is junk. Point P at M and someone closes the books.
Nobody is a safe source—not the counter, the bot, the hound, or the notes in the manual. Dead cargo pays zero. You push the trade through.
What code and assets did you not make from scratch during the jam (if any)?
Unity 6 (URP, Input System, uGUI / TextMesh Pro).
Fonts (SIL OFL 1.1):
- Cascadia Mono / Cascadia Code — Microsoft
- Noto Sans SC — Google Noto
- Liberation Sans — TextMesh Pro default
SFX: downloaded from free, commercially licensed libraries. Background music is original.
All art is original.
Some code was AI-assisted for debugging and corrections. Some UI frames are assembled procedurally in-engine.
English copy is an AI-assisted translation/polish of original Chinese writing.
How many people worked on the game?3







Leave a comment
Log in with itch.io to leave a comment.