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Really neat concept with some clever puzzle design! Less a game about "carrying" a flame and more about throwing hail-mary flames across the room which was fun. Unfortunately the physics are a bit wonky, and it wasn't always clear whether gathering a flame would extinguish a previous one.

Thanks for the feedback! I'm glad you liked the puzzles :) Yes Godot physics is a bit wonky. I ended up using Rapier2D physics which fixed some problems but its definitely not perfect. FYI your old flame disappears when you throw a new one. Level 4 was meant to introduce you to this concept.