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A jam submission

FracturedView game page

Submitted by Project_Cheeseboard (@P_Cheeseboard) — 11 hours, 23 minutes before the deadline
Rated by 3 people so far
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Fractured's itch.io page

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How does the game fit the theme?
Different paths to follow, tow different people telling the player to do different things, how can you trust? Trust no one.

What code and assets did you not make from scratch during the jam (if any)?
Most blueprints for the puzzles, lights, blockers, mapping, done by solo dev. Movement fptemplate used to allow for quick use of footsteps, flashlight, doors.

How many people worked on the game?
1

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Comments

Submitted(+1)

I played the game and I don't know if it's my computer or the game but I saw all a little lagging, I wish it was more optimized or fluid but I liked the idea and the graphics were really good. It needs more cure of the details and I think a good soundtrack during the gameplay could be very good. This game has a lot of potential, nice work! Keep updating it!

Developer

Thanks for playing and the feedback!

Submitted(+1)

At first, I felt a bit claustrophobic because I left without finding either the note or the flashlight, haha. But once I found them, I made my way through the maze to the bridge. I intend to return for that key, but I wanted to tell you right now that it's very well-constructed, with great use of the unreal engine. I haven't quite grasped the theme of trust in depth yet, but I hope the end surprises me. Keep it up!

Developer

Hi thanks for playing and the comment! Thank you for the feedback and kind words!

Submitted (1 edit) (+1)

i couldn't figure it out started out in a room with no indication what to do besides wander out into a dark hallway. pitch black maze to start the game? i figure i might be missing things. also need an escape hatch in your game so people don't need to alt+f4 it.
edit: tried again with the new info. those starting items are hard to see :). i like the ambience. walking around the room with the flashlight gives that creepy effect and the sounds effects fit it really well. still couldn't find my way through the door, but figure a key or something is hidden where i can't find it.

Developer

Hi thanks for playing and for the comment! Starting room had a flashlight, note and key I will definitely take into account the lack of indication outsie of the note for future reference. Also thank you for pointing out the lack of escape hatch completely foorget to add it aha. Thanks again!