Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks! Yeah the only reason there's that much dialogue is to make it absolutely clear to the player what they should do, which I didn't really know how to do otherwise. The run epic-ness was something in itch, when you create the game in the edit game section, it says something like: "what should this project be refered to as".

(+1)

Thx for the info! I think that the best way to make the player know what to do is to show or imply it rather then just saying it. like when you need to free all of the slimes, you can add a ui element that says "friends freed 0/3" or use the slideshow at the start to imply it like you did because the player doesn't need clear directions all the time on what to do, they can figure it out themselves

(+1)

Thanks for the advice, because I kind of hated playtesting my own game because of the dialogue lol, so I definitely needed to figure out how  to show information better.  I'll 100% use more visual cues in future projects, so thanks again!