It's gloomy and depressing. I went broke on the fifth day. The theme is explored well. I liked it. I'd appreciate if you could rate our project, too.
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Deep Skin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1657 | 1.915 | 3.667 |
| Theme | #1694 | 1.915 | 3.667 |
| Gameplay | #1789 | 1.567 | 3.000 |
| Overall | #1880 | 1.509 | 2.889 |
| Audio | #1892 | 1.219 | 2.333 |
| Innovation | #1904 | 1.393 | 2.667 |
| Enjoyment | #2093 | 1.044 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In Deep Skin, "Trust No One" isn't just a narrative trope—it is the core engine of the entire management loop. As the clinic manager, you are forced to make high-stakes operational choices under constant time pressure, entirely dependent on daily advice provided by your four staff members. However, one of them is a covert impostor whose goal is to push the business toward total collapse using plausible, well-reasoned, but subtly biased recommendations. Because innocent employees also make natural mistakes driven by their professional biases, you can never rely on simple stats or isolated errors. You must constantly question every metric, cross-reference history in your ledger, and balance escalating paranoia against the survival of your clinic—proving that trusting anyone too quickly will cost you everything.
What code and assets did you not make from scratch during the jam (if any)?
Everything was created from scratch
How many people worked on the game?6





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