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(+1)

Good game. A couple things, when you fullscreen the game, it doesnt scale the viewport and lets you see out of bounds. You should make the viewport scale to the window size. It also makes it easier to know what the player is able to see. When you have a dialogue box open, you should make it close automatically if you walk away or make the player unable to move during dialogue. It can get messy cuz it can get stuck on your screen. And a couple nitpicks, the jesters should say directions based on cardinal directions, cuz stuff like "Up" or "Down" only applies to us. It doesn't make sense for the characters to use them. Some things arent outlined in black, while most things are. An example is the bridge, and it looks off compared to the rest of the world. We are able to see the front facing sides of characters, yet it looks like the world is being seen directly from top to bottom. This makes it feel inconsistent. And the water isn't animated either, making it look very dull. 1 or 2 frames could fix that. Good game though!

Thank you for the detailed reply. I've known about the viewport and pixel art thing but ran out of time (and was lazy). The pixel art was done by both me and my friend, so there were some discrepancies. Also, won't animated textures like water en mass make performance issues? Thanks again <3

i mean, many other games do it. I don't think it would be that performance intensive

Alright, I'll try that when (if) I update the game, and in my next ones. I got a bit scared when my engine said that the map file was too big or something.