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Team members
2, me and /profile/kentei1
Software used
Godot
Use of the limitation
The game is literally made using three colors, using dithering for shading and texturing.
Cookies eaten
None unfortunatelly, none were on hand. A lot of nuts tho.
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Comments
CoolWarm game!NIce
Good dynamic "dungeon" game, interesting enemies mechanics, and hero upgrades, well done!
For only having three days this is extremely polished. Well done.
Thanks! Glad you enjoyed playing
I find this game's artstyle decent and its presentation on the game jam's fire theme and limitation good. There is a bug where i cannot pass a wall at the end of the dungeon. I for got to capture it but the blocked wall is like the normal entrance but with an uncut wall...
Thanks for the feedback! Can you specify where is the end of the dungeon? After the last boss the objective is in the center of the room.
I can see on the map that your game has randomized dungoen right? Correct me if I'm wrong. My first dungeon is where i encounter the bug. It was just a traight line with a branch in the mini map (the branch was just 1 room only) and at the end of the straight line, there is a door that isn't like the doors that i see in the map, it is blocked by walls but still have the round indicator showing that it is a door.
Yes, it is a randomly generated dungeon, perhaps there is a bug in the algorithm that is generating it. We'll look into it.
I'm a sucker for rogue-likes so you know I loved this one
I really like that your health is also your ammo
Great job!
Hi, thanks! glad you liked it!