Hello! Nice game, I liked the idea and mechanism, so many upgrades, beautiful music!
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1,000,000-Star Hotel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Community Choice | #4 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
EdenSpark Game Link
https://games.edenspark.io/post/vFkVyingEUCWrMfb/
Team member list
Aleksandr Boiko (spiiin at tg)
Comments
Nice game, it was really relaxing and I liked the minimal pixel art with cosy music !
It was an abstract experience but really well-made. I could imagine that I was the hotel manager, gathering resources and building the hotel :)
I really enjoyed how curious the game made me about what would happen next. The resource management system is really well implemented, and I liked how the different areas and resources interact with each other. After a while, though, I found the gameplay a bit repetitive, as I was doing mostly the same things to unlock new upgrades and products. I also didn't really see a strong connection to the game jam theme. Still, an interesting concept with a solid resource management system!
Thanks for the feedback!
After a while, though, I found the gameplay a bit repetitive, as I was doing mostly the same things to unlock new upgrades and products.
Yeah, I think for incremental games it’s especially important to introduce some changes to the gameplay around moments like this. I’m curious — roughly how far into the game were you when you started feeling that way? In terms of playtime, stars, or in-game days? (I want to figure out whether to add variety to the mid-game or the end-game)
I checked the balance, and by around days 20–25, the player should have accumulated enough resources to unlock the automation upgrades—Tour Auto-Start, Kitchen Auto-Serve, Souvenir Auto-Craft, and Bath Auto-Fill. From that point on, these tasks should be handled automatically and stop demanding the player’s attention.
I’ll keep in mind that automation needs to be unlocked a little earlier. Later on, the player also gains the ability to explore new maps, although they currently don’t contain any new mechanics—only higher-quality varieties of wood and stone, which speed up resource gathering and overall progression.
Ну, по задумке – выполняя в отеле действия разного типа (готовка еды, топка бани, изготовление сувениров, организация экскурсий), получаешь энергию стихий, соотвествующую действию, которую тратишь на качественные улучшения этих действий. Учту, что надо явнее эту связь показывать.
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