Nice style. The game is quite challenging, though some camera angles are awkward. Unfortunately, I couldn’t find the way forward after the second skeleton in the library, so I wasn’t able to experience the whole game.
spiiin
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I checked the balance, and by around days 20–25, the player should have accumulated enough resources to unlock the automation upgrades—Tour Auto-Start, Kitchen Auto-Serve, Souvenir Auto-Craft, and Bath Auto-Fill. From that point on, these tasks should be handled automatically and stop demanding the player’s attention.
I’ll keep in mind that automation needs to be unlocked a little earlier. Later on, the player also gains the ability to explore new maps, although they currently don’t contain any new mechanics—only higher-quality varieties of wood and stone, which speed up resource gathering and overall progression.
Thanks for the feedback!
After a while, though, I found the gameplay a bit repetitive, as I was doing mostly the same things to unlock new upgrades and products.
Yeah, I think for incremental games it’s especially important to introduce some changes to the gameplay around moments like this. I’m curious — roughly how far into the game were you when you started feeling that way? In terms of playtime, stars, or in-game days? (I want to figure out whether to add variety to the mid-game or the end-game)
Ну, по задумке – выполняя в отеле действия разного типа (готовка еды, топка бани, изготовление сувениров, организация экскурсий), получаешь энергию стихий, соотвествующую действию, которую тратишь на качественные улучшения этих действий. Учту, что надо явнее эту связь показывать.
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