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spiiin

20
Posts
48
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29
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A member registered Sep 11, 2017 · View creator page →

Creator of

Recent community posts

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Nice style. The game is quite challenging, though some camera angles are awkward. Unfortunately, I couldn’t find the way forward after the second skeleton in the library, so I wasn’t able to experience the whole game.

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Cool, an Inscryption-like game. Stylish and engaging. I would’ve liked to see more levels—I beat the only one on my second attempt. Daniel Mullins made Inscryption in three days, and it had more content than this, even though this jam lasted a month

This is just… wow. The scripting, sound, effects, and color choices—it’s all so atmospheric.

The story has a really interesting setup and resolution, but the game drags on a bit. By the end, I was just skipping events to see how things would wrap up. I don’t feel like doing another playthrough—the gameplay is too repetitive. The style, title, and exploration of the theme are all excellent.

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I checked the balance, and by around days 20–25, the player should have accumulated enough resources to unlock the automation upgrades—Tour Auto-Start, Kitchen Auto-Serve, Souvenir Auto-Craft, and Bath Auto-Fill. From that point on, these tasks should be handled automatically and stop demanding the player’s attention.

I’ll keep in mind that automation needs to be unlocked a little earlier. Later on, the player also gains the ability to explore new maps, although they currently don’t contain any new mechanics—only higher-quality varieties of wood and stone, which speed up resource gathering and overall progression.

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Thanks for the feedback!

After a while, though, I found the gameplay a bit repetitive, as I was doing mostly the same things to unlock new upgrades and products.

Yeah, I think for incremental games it’s especially important to introduce some changes to the gameplay around moments like this. I’m curious — roughly how far into the game were you when you started feeling that way? In terms of playtime, stars, or in-game days? (I want to figure out whether to add variety to the mid-game or the end-game)

Ballatro-like, и достаточно оригинальный, интересно. К цветовой гамме нужно немного привыкнуть, но потом ок. Пригодилась бы кнопка отмены последнего действия, пару раз не попадал картой в нужную клетку

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Интересная задумка, но не хватает динамики или какого-то выбора. 

каждый раз

Понравился стиль, и простота механики

Интуитивно хочется ставить элементы одинакового цвета рядом, а не по правилам игры

Воу, тени падают как надо, арт классно и цельно смотрится, на стог сена можно залезть, враги оригинальные. Круто!

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Ну, по задумке – выполняя в отеле действия разного типа (готовка еды, топка бани, изготовление сувениров, организация экскурсий), получаешь энергию стихий, соотвествующую действию, которую тратишь на качественные улучшения этих действий. Учту, что надо явнее эту связь показывать.

Вы дошли до открытия этих зданий?

High concept

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I died 5 times in 30 seconds, then turned into a little airplane and flew into the sky, then crashed and died again. 

I want revenge on all of them!

Overall, I liked that the character’s animations are smooth, and that he moves and attacks really well.

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Nice, but how it related to theme?

I want to play as enemies also

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It’s better not to move the camera — it makes people motion sick.

Anyway, the levels and physics are good.


Intro with lyrics

nice idea!

Wow! Really fun once I understood how to play

Nice game