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A jam submission

Inferno Escape UltraView game page

Minijam 218: Fire Entry - Escape the inferno!
Submitted by Max Danger — 2 hours, 19 minutes before the deadline
Rated by 18 people so far
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Inferno Escape Ultra's itch.io page

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Team members
Max Danger

Software used
Construct 3, Aseprite

Use of the limitation
3 colour palette

Cookies eaten
unfortunately none. I'll go get some now

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Comments

Submitted(+1)

Really awesome artwork! I love the animation of the character with the hat bobbing up and down. 

Developer

thanks a lot, I love making my pixel characters wobble like jelly lol

Submitted(+1)

This is really great, the platforming feels good, like classic Mega Man, slower movement but precise. Dying felt fair because it was clear what could be improved in the next attempt. The visual presentation is the highlight, lots of nice little details like the character bobbing sprite, the desynchronized fire animations, and the way the moving platforms slow down as they approach. Use of sound effects is great as well. Some music would help build the atmosphere too!

The water shooting has some quirks that took getting used to, but are not necessarily negative. If you stand really close to a flame, the water will arc over it. It makes sense with the physics and encourages the player to manage their spacing more, but was a bit jarring at first. Having to hold down the button for a bit before the first water splash comes out makes the control feel a little less responsive.

Would really love to see more levels with this concept, feels like there is a lot of potential for a larger game here! 

Developer(+1)

wow what a great in depth review! I only had a morning free to work on it so I couldn’t go to crazy but it’s nice to see you picked up on some of the little touches I managed to squeeze in.

I agree with your comments. If I did it again I’d definitely have some water come out at the start of the animation, and probably add things so the velocity of the character effects the ejected water, etc.

Thanks for taking the time to give such a thoughtful response!

Submitted(+1)

Love the color choice in this one! Wonderful gameplay, and the death animation took me out 😭 5/5

Developer

Thanks heaps for checking it out!

Submitted (1 edit) (+1)

Loving the palette and graphic's aspect of the game
solid platformer really enjoyed it

Developer

thanks for trying it out!

Submitted (1 edit) (+1)

Great concept and graphics with excellent color usage. I suggest increasing the speed of the player, the moving platforms, and the refill rate. The use of the mouse, as mentioned in previous comments, is a really interesting feature to experiment with. Congratulations!

Developer(+1)

yeah there’s definitely a lot of tweaks that could be made but I only had a few hours to put it together before the submission date. Thanks for the feedback!

Submitted(+1)

yeah, the same here haha

Submitted(+1)

great game, but I m 2 dumb to play-_-"

Developer

Thanks for taking the time to try! It’s a bit rushed so the controls could have been easier.

Submitted(+2)

Nice platformer, could be nice to throw water with the mouse :)

Developer

I agree, mouse control would make it more accessible. I just stick with simple controls to mimic limited button controls of old retro games with similar pixel limitations. Thanks for the play!

Submitted(+1)

Super solid platformer, well done. Really enjoy the art style.

Developer(+1)

Thanks for playing mate, much appreciated!

Submitted(+1)

Graphics look great!

Developer

Thanks! The limitation was good inspiration, I've done 2 and 4 colour pixel art before but never considered 3

Submitted(+1)

I recommend assigning more accessible keys. But it's a good game with nice graphics. :D

Developer

Thanks for playing! I'll add other control schemes after the jam.

Submitted(+1)

I reaaly like the color sheme. Nice game

Developer

Thanks a lot for trying it out!

Submitted(+1)

The key bindings are really weird, but other than that, it's nice

Developer(+1)

Thanks! The controls were a bit of rushed decision since I've had trouble with arrows/space key messing with the browser and not the game.

Submitted(+1)

Key bindings aren't that important they can be adjusted later. You've done a really great job compared to many other released games. Well done!