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I had to refactor the attack system and fix up some bugs to get this working because of the refactoring and this was reusing some code from my previous hack and slash prototype. But now there's a dual combo button, where if you start off with a specific attack, hitting the button will make either character attack with the next attack in the combo. This one showcases one of Sera's new skills (which launches enemies slightly, stunning them for longer, does more damage and gives her iframes. There's still some bugs to iron out and a combo creation piece to add.  Also Lea has a new weapon which will latch onto enemies and drag other enemies into it (gathering them) but it's not working very well right now, so I'm not showing it yet. I am also slowly polishing bits and pieces of the boss fight since there's small details like a particle effect here or there that are missing. I have also been working on more new models for the next area.