Neat gameplay idea, but the physics of the grapple is random - sometimes it boosts me and sometimes not, it would be much more enjoyable if the grapple acted consistently.
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How does the game fit the theme?
You Traverse through a dungeon where you can't trust anyone!
What code and assets did you not make from scratch during the jam (if any)?
Most Dungeon Assets
And Music/SFX
How many people worked on the game?1







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